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1
Mark
  3D game programming : using DirectX 10 and OpenGL
Rautenbach, Pierre.
London : Cengage Learning, c2008.  
c2008
BOOK
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2
Mark
  The acoustic ecology of the first-person shooter : the player experience of sound in the First-Perso
Grimshaw, Mark, 1963-
Saarbrücken : VDM Verlag Dr. Müller, 2008.  
2008
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room Mezzanine  794.98165 GRI  4 WEEK LOAN  AVAILABLE
3
Mark
  AI for game developers
Bourg, David M.
Sebastopol, Calif. : O'Reilly, c2004.  
c2004
BOOK
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4
Mark
  AI game programming wisdom 2

Hingham, Mass. : Charles River Media, c2004.  
c2004
BOOK
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5
Mark
  AI game programming wisdom 3

Boston, Mass. : Charles River Media, c2006.  
c2006
BOOK
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6
Mark
  AI game programming wisdom

Hingham, Mass. : Charles River Media, c2002.  
c2002
BOOK
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7
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  Andrew Rollings and Ernest Adams on game design
Rollings, Andrew, 1972-
Indianapolis, Ind. : New Riders, c2003.  
c2003
BOOK
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8
Mark
  The art of halo : creating a virtual world
Trautmann, Eric S.
New York : Del Rey, 2004.  
2004
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room Mezzanine  794.816836 TRA  4 WEEK LOAN  AVAILABLE
9
Mark
  The art of game characters
Morris, Dave, 1957-
Lewes : Ilex, 2005.  
2005
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room 1st floor HDC  GV 1469.34 C48 M8  4 WEEK LOAN  AVAILABLE
10
Mark
  The art of game worlds
Morris, Dave, 1957-
New York, NY : Harper Design International, 2004.  
2004
BOOK
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11
Mark
  The art of computer game design
Crawford, Chris, 1950-
Berkeley, Calif. : Osborne / McGraw-Hill, c1984.  
c1984
BOOK
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 BJL Reading Room 1st floor HDC  QA 76.76 C672 C8  4 WEEK LOAN  AVAILABLE
12
Mark
  The art of BioShock infinite

Milwaukie, OR : Dark Horse Books, 2013.  
2013
BOOK
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 BJL Reading Room 1st floor HDC  q GV 1469.37 A7  4 WEEK LOAN  AVAILABLE
13
Mark
  The art of game design : a book of lenses
Schell, Jesse.
Boca Raton : CRC Press, 2015.  
2015
BOOK
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14
Mark
  The art of game design a book of lenses
Schell, Jesse.
Burlington, Mass. : Morgan Kaufmann, c2008. -Access this resource online
c2008
EBOOKS
15
Mark
  The art of Fallout 4

Milwaukie, OR : Dark Horse Books, 2015  
2015
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room 1st floor HDC  q GV1469.27 .A786 2015  4 WEEK LOAN  AVAILABLE
16
Mark
  The art of Blizzard Entertainment

San Rafael, Calif. : Insight Editions, [2017]  
2017
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room 1st floor HDC  q GV 1469.15 A7  4 WEEK LOAN  AVAILABLE
17
Mark
  Artists re:thinking games

Liverpool : FACT, 2010.  
2010
BOOK
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 BJL Reading Room 1st floor HDC  N 8217 G34 A8  4 WEEK LOAN  AVAILABLE
18
Mark
  Better game characters by design : a psychological approach
Isbister, Katherine, 1969-
San Francisco : CRC Press, 2006. -Access this resource online
2006
EBOOKS
19
Mark
  Chris Crawford on game design
Crawford, Chris, 1950-
Indianapolis, Ind. ; London : New Riders, 2003.  
2003
BOOK
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 BJL Reading Room 1st floor HDC  QA 76.76 C672 C8  4 WEEK LOAN  AVAILABLE
20
Mark
  Cold War modern : design 1945-1970

London : Victoria and Albert Museum, 2008.  
2008
BOOK
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 BJL 7th Floor  NK 789 C6  8 WEEK LOAN  AVAILABLE
21
Mark
  The complete guide to game development, art and design
McCarthy, David, 1960-
Lewes : Ilex, 2005.  
2005
BOOK
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 BJL Reading Room 1st floor HDC  QA 76.76 C672 M1  4 WEEK LOAN  AVAILABLE
22
Mark
  Creating emotion in games : the art and craft of emotioneering
Freeman, David.
Berkeley, Calif. : New Riders, c2004.  
c2004
BOOK
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 BJL 3rd Floor  QA 76.76 C672 F8  8 WEEK LOAN  AVAILABLE
23
Mark
  Designing the user experience of game development tools
Lightbown, David.
Boca Raton : CRC Press, [2015] -Access this resource online
2015
EBOOKS
24
Mark
  Designing the user experience of game development tools
Lightbown, David, author.
Boca Raton : CRC Press, [2015]  
2015
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
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 BJL 3rd Floor  QA76.76.C672 L54 2015  8 WEEK LOAN  AVAILABLE
25
Mark
  Developing 2D games with Unity : independent game programming with C#
Halpern, Jared, author.
[Place of publication not identified] : Apress, [2019] -Access this resource online
2019
EBOOKS
26
Mark
  Developer's guide to computer game design
Lewinski, John Scott.
Plano, Tex. : Wordware, c2000.  
c2000
BOOK
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27
Mark
  Extending virtual worlds : advanced design for virtual environments
Cudworth, Ann Latham, 1955-
Boca Raton, Florida ; London, [England] ; New York : CRC Press, 2016. -Access this resource online
2016
EBOOKS
28
Mark
  Extending virtual worlds : advanced design for virtual environments
Cudworth, Ann Latham, 1955- author.
Boca Raton : CRC Press, 2017.  
2017
BOOK
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 BJL Reading Room 1st floor HDC  QA76.9.C65 C828 2017  4 WEEK LOAN  AVAILABLE
29
Mark
  Flash 5 cartoons and games f/x & design
Turner, Bill.
Scottsdale, Ariz. : Coriolis Group Books, 2001.  
2001
BOOK
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 BJL 3rd Floor  QA 76.76 C672 T9  8 WEEK LOAN  AVAILABLE
30
Mark
  Fundamentals of game design
Adams, Ernest.
Upper Saddle River, N.J. : Pearson Prentice Hall, c2007.  
c2007
BOOK
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31
Mark
  Fundamentals of game design
Adams, Ernest.
Berkeley, Calif. : New Riders ; London : Pearson Education [distributor], 2009.  
2009
BOOK
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32
Mark
  Game architecture and design
Rollings, Andrew, 1972-
Indianapolis, Ind. : New Riders, c2004.  
c2004
BOOK
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 BJL 3rd Floor  QA 76.64 R7  8 WEEK LOAN  AVAILABLE
33
Mark
  Game design : the art & business of creating games.
Bates, Bob.
Roseville, Calif. : Prima Tech, c2001.  
c2001
BOOK
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 BJL 3rd Floor  QA 76.76 C672 B3  8 WEEK LOAN  AVAILABLE
34
Mark
  The game design reader : a rules of play anthology

London : MIT, c2006.  
c2006
BOOK
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35
Mark
  Game engine design and implementation
Thorn, Alan.
London : Jones & Bartlett Learning, 2011.  
2011
BOOK
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36
Mark
  Game engine architecture
Gregory, Jason, 1970- author.
Boca Raton, Fla. : CRC Press, 2014.  
2014
BOOK
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37
Mark
  The game jam survival guide : build a game in one crazy weekend and survive to tell the tale!
Kaitila, Christer, author.
Birmingham ; Mumbai : Packt Pub., 2012. -Access this resource online
2012
EBOOKS
38
Mark
  Game interface design
Saunders, Kevin (Kevin D.)
Australia ; United States : Delmar, Cengage Learning, c2013.  
c2013
BOOK
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 BJL 3rd Floor  QA 76.76 C672 S2  8 WEEK LOAN  AVAILABLE
39
Mark
  Game plan : great designs that changed the face of computer gaming
Curran, Steve.
Mies : RotoVision, c2004.  
c2004
BOOK
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 BJL 3rd Floor  GV 1469.15 C9  8 WEEK LOAN  AVAILABLE
 BJL 3rd Floor  GV 1469.15 C9  8 WEEK LOAN  AVAILABLE
40
Mark
  Game programming patterns
Nystrom, Robert, author.
[Place of publication not identified] : Genever Benning, [2014]  
2014
BOOK
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 BJL Reading Room 1st floor HDC  QA76.76.C672 N97  7 DAYS  AVAILABLE
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 BJL Reading Room 1st floor HDC  QA76.76.C672 N97  7 DAYS  AVAILABLE
41
Mark
  Gameworld interfaces
Jorgensen, Kristine, 1978-
Cambridge, Massachusetts : The MIT Press, [2013]  
2013
BOOK
LOCATION SHELVED AT LOAN TYPE STATUS
 BJL Reading Room 1st floor HDC  GV1469.34.P79 .J67 2013  4 WEEK LOAN  AVAILABLE
42
Mark
  Get lamp a documentary about adventures in text

[S.l.] : [s.n.], [2010]  
2010
DVD
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43
Mark
  The great journey : Halo, the art of building worlds
Robinson, Martin, 1981- author.
London : Titan Books, 2011.  
2011
BOOK
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 BJL Reading Room 1st floor HDC  q GV1469.35.H35 R63 2011  4 WEEK LOAN  AVAILABLE
44
Mark
  Hands-on game development without coding : create 2D and 3D games with visual scripting in Unity
Bertolini, Lucas, author.
Birmingham : Packt, 2018.  
2018
BOOK
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 BJL Reading Room 1st floor HDC  QA76.76.C672 B4  4 WEEK LOAN  AVAILABLE
45
Mark
  HTML5 game development from the ground up with Construct 2
Dillon, Roberto.
Boca Raton : CRC Press, [2014]  
2014
BOOK
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 BJL Reading Room 1st floor HDC  QA 76.76 C672 D5  4 WEEK LOAN  AVAILABLE
46
Mark
  Impeccable scene design : for game, animation and film : scene design course
Yin, Weiye.
Harrow : CYPI Press, [2011]  
2011
BOOK
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 BJL Reading Room 1st floor HDC  q TR 897.5 Y5  4 WEEK LOAN  AVAILABLE
47
Mark
  Lean game development : apply lean frameworks to the process of game development
Rosenfield Boeira, Julia Naomi, author.
[Place of publication not identified] : Apress, 2017. -Access this resource online
2017
EBOOKS
48
Mark
  Learning C# by developing games with unity 2019 : code in C# and build 3d games with unity
Ferrone, Harrison, author.
Birmingham ; Mumbai : Packt Publishing, 2019. -Access this resource online
2019
EBOOKS
49
Mark
  Learning C# by developing games with Unity 2019 : code in C# and build 3D games with Unity
Ferrone, Harrison, author.
Birmingham : Packt, March 2019.  
2019
BOOK
50
Mark
  Level design for games : creating compelling game experiences
Co, Phil.
Berkeley, Calif. : New Riders, c2006.  
c2006
BOOK
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