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BJL CLASSMARK
KDL CLASSMARK
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BJL, Hull
KDL, Scarborough
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SUBJECTS (1-38 of 38)
Video Games Design
1
Mark
Ancient Greece and Rome in videogames representation, play, transmedia
Clare, Ross, author.
London : Bloomsbury Academic, 2021.
Access this resource online
2021
EBOOKS
2
Mark
Ancient Greece and Rome in videogames : representation, play, transmedia
Clare, Ross, author.
London : Bloomsbury Academic, 2023.
2023
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL Reading Room 1st floor HDC
GV1469.3 .C53
7 DAYS
AVAILABLE
3
Mark
The art of BioShock infinite
Milwaukie, OR : Dark Horse Books, 2013.
2013
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL Reading Room 1st floor HDC
q GV 1469.37 A7
4 WEEK LOAN
AVAILABLE
4
Mark
The art of game worlds
Morris, Dave, 1957-
New York, NY : Harper Design International, 2004.
2004
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL Reading Room Mezzanine
794.8166 MOR
4 WEEK LOAN
AVAILABLE
5
Mark
The art of halo : creating a virtual world
Trautmann, Eric S.
New York : Del Rey, 2004.
2004
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL Reading Room Mezzanine
794.816836 TRA
4 WEEK LOAN
AVAILABLE
6
Mark
The art of Plants vs. Zombies : a visual retra [crossed out] retrospec [crossed out] book
Milwaukie, OR : Dark Horse Books, 2014.
2014
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL Reading Room Mezzanine
794.8 SIM
4 WEEK LOAN
AVAILABLE
7
Mark
Avant-garde videogames : playing with technoculture
Schrank, Brian, 1976-
Cambridge, Massachusetts : The MIT Press, [2014]
2014
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL Reading Room Mezzanine
794.81536 SCH
4 WEEK LOAN
AVAILABLE
8
Mark
BioShock and philosophy : irrational game, rational book
Chichester, West Sussex, UK ; Malden, MA : John Wiley and Sons, Inc., 2015.
Access this resource online
2015
EBOOKS
9
Mark
BioShock and philosophy : irrational game, rational book
Chichester, West Sussex, UK ; Malden, MA : John Wiley and Sons, Inc., 2015.
2015
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL Reading Room 1st floor HDC
GV1469.37 .B498 2015
4 WEEK LOAN
AVAILABLE
10
Mark
Blood, sweat, and pixels : the triumphant, turbulent stories behind how video games are made
Schreier, Jason, author.
New York : Harper, [2017]
2017
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL Reading Room 1st floor HDC
GV1469.3 .S37
4 WEEK LOAN
AVAILABLE
11
Mark
Challenges for game designers
Brathwaite, Brenda, author.
[Atascadero, CA, United States] : [Createspace Independent Publishing], [2017]
2017
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL 3rd Floor
GV1469.3 .B73 2017
8 WEEK LOAN
AVAILABLE
BJL 3rd Floor
GV1469.3 .B73 2017
8 WEEK LOAN
AVAILABLE
BJL 3rd Floor
GV1469.3 .B73 2017
8 WEEK LOAN
AVAILABLE
12
Mark
Cinetech : film, convergence and new media
Keane, Stephen.
Basingstoke : Palgrave Macmillan, 2007.
2007
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL Reading Room Mezzanine
791.43 KEA
4 WEEK LOAN
AVAILABLE
13
Mark
The complete guide to game development, art and design
McCarthy, David, 1960-
Lewes : Ilex, 2005.
2005
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL Reading Room 1st floor HDC
QA 76.76 C672 M1
4 WEEK LOAN
AVAILABLE
14
Mark
Creating the art of the game
Omernick, Matthew, author.
Indianapolis, Ind. : New Riders, c2004.
c2004
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL Reading Room 1st floor HDC
T 385 O5
4 WEEK LOAN
AVAILABLE
15
Mark
Designing creatures & characters : how to build an artist's portfolio for video games, film, animati
Holmes, Marc Taro, author.
Cincinnati, Ohio : Impact, [2016]
2016
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL Reading Room 1st floor HDC
GV1469.34.C48 H65
4 WEEK LOAN
AVAILABLE
BJL Reading Room 1st floor HDC
GV1469.34.C48 H65
4 WEEK LOAN
AVAILABLE
16
Mark
Developing 2D games with Unity : independent game programming with C#
Halpern, Jared, author.
[Place of publication not identified] : Apress, [2019]
Access this resource online
2019
EBOOKS
17
Mark
Drawing basics and video game art : classic to cutting-edge art techniques for winning video game de
Solarski, Chris.
New York : Watson-Guptill, [2012]
2012
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL Reading Room 1st floor HDC
QA 76.76 C672 S6
4 WEEK LOAN
AVAILABLE
18
Mark
Fundamentals of game design
Adams, Ernest.
Upper Saddle River, N.J. : Pearson Prentice Hall, c2007.
c2007
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL Teaching Reserve
QA 76.76 C672 A2
UNTIL CLOSING
ASK at the Reading Room
19
Mark
Fundamentals of game design
Adams, Ernest.
Berkeley, Calif. : New Riders, [2014]
2014
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL Reading Room 1st floor HDC
QA 76.76 C672 A2
4 WEEK LOAN
AVAILABLE
20
Mark
The game design reader : a rules of play anthology
London : MIT, c2006.
c2006
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL Reading Room Mezzanine
794.81536 SAL
4 WEEK LOAN
AVAILABLE
BJL Reading Room Mezzanine
794.81536 SAL
4 WEEK LOAN
AVAILABLE
BJL Reading Room Mezzanine
794.81536 SAL
4 WEEK LOAN
AVAILABLE
21
Mark
Game design theory a new philosophy for understanding games
Burgun, Keith.
Boca Raton, Fla. ; London : CRC, c2013.
Access this resource online
c2013
EBOOKS
22
Mark
Game development with Unity
Menard, Michelle, author.
Boston, Mass. : Course Technology Cengage Learning, c2012.
c2012
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL Reading Room 1st floor HDC
QA 76.76 C672 M5
4 WEEK LOAN
AVAILABLE
23
Mark
The Game Jam survival guide : build a game in one crazy weekend and survive to tell the tale!
Kaitila, Christer, author.
Birmingham : Packt, 2012.
2012
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL 3rd Floor
QA76.76.C672 K35 2012
8 WEEK LOAN
AVAILABLE
BJL 3rd Floor
QA76.76.C672 K35 2012
8 WEEK LOAN
AVAILABLE
24
Mark
Game level design
Byrne, Edward, 1975-
Hingham, Mass. : Charles River Media, 2004.
2004
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL Reading Room 1st floor HDC
QA 76.76 C672 B9
4 WEEK LOAN
AVAILABLE
25
Mark
Game User Experience and Player-Centered Design.
Bostan, Barbaros.
Cham : Springer International Publishing AG, 2020.
Access this resource online
2020
EBOOKS
26
Mark
Games, design and play : a detailed approach to iterative game design
Macklin, Colleen, author.
Boston : Addison-Wesley, [2016]
2016
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL 3rd Floor
GV1469.3 .M33 2016
8 WEEK LOAN
AVAILABLE
BJL 3rd Floor
GV1469.3 .M33 2016
8 WEEK LOAN
AVAILABLE
27
Mark
The great journey : Halo, the art of building worlds
Robinson, Martin, 1981- author.
London : Titan Books, 2011.
2011
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL Reading Room 1st floor HDC
q GV1469.35.H35 R63 2011
4 WEEK LOAN
AVAILABLE
28
Mark
How to play video games
New York : New York University Press, [2019]
Access this resource online
2019
EBOOKS
29
Mark
Level up! : the guide to great video game design
Rogers, Scott.
Chichester, West Sussex : John Wiley & Sons, 2014.
Access this resource online
2014
EBOOKS
30
Mark
Level up! : the guide to great video game design
Rogers, Scott, author.
Chichester, West Sussex, United Kingdom : Wiley, 2014.
2014
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL Reading Room 1st floor HDC
QA76.76.C672 R636 2014
4 WEEK LOAN
AVAILABLE
BJL Reading Room 1st floor HDC
QA76.76.C672 R636 2014
4 WEEK LOAN
AVAILABLE
31
Mark
Physics for game developers.
Bourg, David M.
Beijing : O'Reilly, 2002.
2002
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL 3rd Floor
QC 28 B7
8 WEEK LOAN
AVAILABLE
BJL 3rd Floor
QC 28 B7
8 WEEK LOAN
AVAILABLE
BJL 3rd Floor
QC 28 B7
8 WEEK LOAN
AVAILABLE
Click to view copies/volumes at all libraries
32
Mark
Press reset : ruin and recovery in the video game industry
Schreier, Jason, author.
New York : Grand Central Publishing, 2021.
2021
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL Reading Room 1st floor HDC
HD9993.E452 S37
4 WEEK LOAN
AVAILABLE
33
Mark
Spelunky
Yu, Derek, author.
Los Angeles, CA : Boss Fight Books, [2016]
2016
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL Reading Room 1st floor HDC
GV1469.35.S656 Y8 2016
4 WEEK LOAN
AVAILABLE
34
Mark
Thinking about video games : interviews with the experts
Heineman, David S.
Bloomington : Indiana University Press, [2015]
Access this resource online
2015
EBOOKS
35
Mark
The ultimate guide to video game writing and design
Dille, Flint.
New York : Lone Eagle, 2007.
2007
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL 3rd Floor
QA 76.76 C672 D5
8 WEEK LOAN
AVAILABLE
BJL 3rd Floor
QA 76.76 C672 D5
8 WEEK LOAN
AVAILABLE
36
Mark
Uncertainty in games
Costikyan, Greg, author.
Cambridge, Massachusetts : London : The MIT Press, [2013]
2013
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL Reading Room 1st floor HDC
GV 1230 C8
4 WEEK LOAN
AVAILABLE
37
Mark
Unreal Engine VR cookbook : developing virtual reality with UE
McCaffrey, Mitch.
Harlow : Addison-Wesley, 2017.
Access this resource online
2017
EBOOKS
38
Mark
Video game design : principles and practices from the ground up
Salmond, Michael, author.
London : Bloomsbury Academic, 2019.
2019
BOOK
LOCATION
SHELVED AT
LOAN TYPE
STATUS
BJL Reading Room 1st floor HDC
GV1469.3 .S25 2019
4 WEEK LOAN
AVAILABLE
BJL Reading Room 1st floor HDC
GV1469.3 .S25 2019
4 WEEK LOAN
AVAILABLE